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Gnarl Haunts

The Gnarl are lost souls consumed by the rot. Plants, animals, people; even entire landscapes have fallen victim to the insufferable plague claiming the Weald for itself.


Clusters of Gnarl roam throughout The Weald but will often hunt within the confines of a particular range, such as close to a settlement or a well travelled trail in the woods (Indeed it has been noted that where one band blunders into the territory of another, it can result in the two bands fighting amongst each other over prey).

This territorial nature has not gone unnoticed by the Wardens who battle them and it has become common to describe areas as being “Gnarl haunted”.This has resulted in the unofficial term of “A Haunt” of Gnarl being used by many to describe a collective group of Gnarl, usually combined with a descriptor of the location they were discovered or have been most encountered in to identify a specific group of Gnarl.


For example; a band of Gnarl known to hunt around the settlement of Lambthorn Croft would be known as “The Lambthorn Haunt” by local Warden groups (although individual Wardens may have much more creative, colourful and explicit names for them).


There are three types of monster lurking among the Gnarl’s ranks: Swarms, Thralls, and Hulks. A Haunt may choose any combination of these to build their roster, as long as the total cost of all models and equipment stays within the Game Allowance.

Swarms

Swarms are congregations of masses of mutated flesh. Wealdland creatures that have been afflicted by the Rot. Birds, rats, squirrels and more all fall victim to its foul corruption. Weak alone but dangerous in large numbers, Swarms are fast, manoeuvrable, and vicious; ripping flesh from bone with tooth and nail.

Thralls

Thralls are the lost souls of the Weald; remnants of their former selves, serving only as conduits of the Rot. Capable and plentiful, Thralls are essential to the spread of the Gnarl’s dominion.
In their early stages of decay, Thralls wield primitive weapons, while those who have suffered the true extent of their transformation bear horrific gifts of the Rot.

Hulks

Hulks are the abominations of The Weald, behemoths capable of trampling houses. Giant monstrosities made from amalgamations of man, beast and forest; Hulks seek to destroy all who stand in their path.Hulks are colossal in size, yet often slow and inaccurate yet they are deadly threats that take planning and strategy to eliminate.

Illustration by Sam Allan